Drops

This is an unofficial Rust event and is not sponsored nor endorsed by Facepunch. Hence drops are not offered for this event.

Overview

Subwar artwork by BaseTrade

4 streamers and their communities duke it out in a Showdown event inspired by Twitch Rivals 3 and 4. This is a private event, not open to the public.


Matcherino
Sub Wars 5 Matcherino Page

We are using Matcherino to raise funds for this event as it offers a platform with high transparency. Everyone sees how much is raised and how it is paid out.

Visit the Sub Wars 5 Matcherino Page for details on fund raising and how the prize pool will be paid out.

Both the players and viewers can contribute to the funding of this event, either by purchasing a Gift Crate for one of the teams or by direct contribution.

Gift Crates

These are purchased in the Matcherino marketplace and anyone can purchase them. They will spawn on the receiving team's island and appear to be unlocked hackable crates. However, only team members can loot them.

While the crate is lootable only by team members, the team member that is retrieving the loot is still vulnerable to being robbed by other teams. Also, once the contents of the crate is examined, it is lootable by anyone.

The awarding of gift crates is a manual process, so there will be a delay between when one is purchased and it is delivered.


Captains

  • BaseTrade -
  • Farmer Lucas -
  • Chipdingle -
  • Raynbirds -
  • ChrissytinaFx -
  • Anthric -

Player Challenges

In addition to earning their team glory, players can earn individual glory by participating in player challenges.

Current Rankings

Schedule

Times should auto-adjust to your time zone.


Map
Click to open in new tab.


Chat Commands

/s
Brings up the skin box, once it is unlocked
/si
Brings up the skin box and allows the skinning of the item the player is looking at.
/time
Runs the Industrial Conveyor measurement tool. See About Lag for more information.
/where
Prints the current areas that the player is in.
/zone
Shows the rough location of the Main and Alternative Base build areas.

Rules

Everyone approaches rules with a different set of assumptions and what one person sees as a natural consequence of the rules another person will need to have spelled out. Additionally, for a game that evolves as much as Rust, no set of rules will every be 100% complete. As such, the rules are subject to change during the event.

Many of the rules are enforced by the plugins; however, Rust is a complex game and not everything is accessible to 3rd party plugins. In these situations, we depend upon player honesty to adhere to the rules, or at least the spirit of the rules.

Team Restrictions

A team is allowed a roster of 12 total players. If a player leaves the event, the team may replace them in order to bring their total back to 12. However, the player that left may not return for the duration of the event.

Building Restrictions

Deployables

Decay

Limited Items

Each team is limited to the following:

At this time, the honor system is used for this limit. While plugins exist to track number of deployables per player, tracking deployables by team is more complex and could cause lag spikes.

Restricted Items

The following items are not allowed. The software will do its best to prevent the items from being spawned/looted/created/deployed, but like Life, Rust will find a way.

Skins

Several skins have been banned. Basically, the forest cammo set. If a player can not equip a skin it is likely banned.

Additionally, the hoodie skins are locked by team. When a player equips a hoodie, it will automatically be re-skinned to their team's colors.

Industrial Conveyors and Lag

All teams are resposible for keeping lag in check. One of the prime sources of Lag are Industrial setups. Industrial Conveyors that consistantly cause lag may be removed by Admins without warning.

See About Lag for more information.

Game Stages

There are multiple stages that the event will rotate throughout the day. The current stage will be displayed in the Upper Left of player's screens

Initial Stage
This is the team picking stage. Players are either trapped in Outpost or in their main build area. NPCs and Animals will ignore players unless attacked. Players can not be killed and their health, food, and water scores are reset on a peridic basis.
Build Stage
During this stage, the islands are protected. Destroying a TC will not drop tags nor eliminate a team.
Scouting Stage
During this stage, the islands are not protected; however, both the Main and Alternative Base areas are raid protected. Destroying a TC will not drop tags nor eliminate a team.
Skirmish Stage
During this stage, the islands are not protected and only the Main build area is under raid protection. Destroying a TC in the Alternative Base area will drop Tags. Destroying the TC in the Main area will not drop tags nor eliminate a team. Destroying a Alternative Base TC will trigger temporary Island Protection.
Battle Stage
During this stage, the islands are not protected and none of the build areas are under raid protection. Destroying a TC in the Alternative Base area will drop Tags. Destroying a TC in the Main area will drop 50% of the team's Tags but not eliminate a team. Destroying a TC will trigger temporary Island Protection.
Raid Stage
During this stage, the islands are not protected and none of the build areas are under raid protection. Destroying a TC in the Alternative Base area will drop Tags. Destroying a TC in the Main area will drop 100% of the team's Tags and eliminate a team.

Alternative Base Area Tags

An Alternative Base Area TC will drop tags (during the Skirmish, Battle, and Raid stages) when destroyed. The number of tags will depend upon the size of the base when compared to the size of the Main base with a max of 25% (before scaling) of a team's total Tags. The more expensive the Alternative Base base, the more Tags it will drop. The team's placement will also change the percentage of tags that drop. The higher the placement of the team, the higher percentage of tags will drop which can take the percentage to over 25%.

Island Protection

While an Island is Protected, only team members are allowed on a Island and destroying a TC will not drop Tags nor eliminate a team. There are periods where there is global protection of all islands. Other times there is temporary protection of a single island. While under protection, opposing members will be teleported off the island to the edge of the protected zone; this often leaves opposing members being dropped into the ocean.

It is not possible for a team to tag Patrol Heli while their island is under protection.

Temporary Protection

When a TC is destroyed, an island might enter temporary protection in order to allow the team to rebuild. When temporary protection is triggered, a count down will begin. This will allow the attacking team to gather loot before being forced off the island.

Technology

There are 6 technology stages used: Prim, Tier 1, Tier 1 Plus, Tier 2, Tier 2 Plus and Tier 3 and they correspond to their respective workbenches. Items for higher tiers can be looted, but not used. Exceptions are listed below.

Tech
Allowed Items
Prim
Hoodie, Hatchet, Pickaxe, and Crossbow
Tier 1
Hoodie and Jackhammer
Tier 1+
Hoodie, Jackhammer, Semi-Automatic Pistol (P2), Python, M92, and Prototype17
Tier 2
Prototype17, M92
Tier 2+
Prototype17, LR-300, M39, M92

Blue Prints

The following Blue Print are known to all players: medical syringe, pistol ammo, 5.56 ammo, hatchet, pickaxe, mace , bear rug, wood wall, stone wall, wooden barricade, and 4 sizes of wooden signs.

Additionally, players will know all the blue prints of banned items so that scrap does not have to be spend for "pointless" BPs

Vehicles

Rowboats, RHIBs, and Subs

Players may purchase special signal flares at Outpost from the vending machine "Boats and Boats". Due to limitations in Rust, this vending machine will broadcast random items.

To use the signal flare, just throw it in the water and the vehicle will arrive via Airdrop

Scrappies and Mini-Copters
Players may not purchase nor use these vehicles until Tier 2 Technology unlocks
Attack Helicopters
Players may not purchase nor use this vehicle until Tier 3 Technology unlocks
Hot Air Balloons
Players may not purchase this vehicle until Tier 3 Technology unlocks
Horses
There is a horse vender along the outside of Outpost
Tugboats

Tugboats are available via Gift Crates as signal flares.

To use the signal flare, just throw it in the water and the vehicle will arrive via Airdrop

Tugsboats must be in open ocean or beached on the shore of the ocean. Any Tugboat deployed on land or in Oil Rig Lake is subject to removal without warning.

Be aware of the island protection mechanic when raiding as while tugboats are not ejected when an island enters into protection, the crew will certainly be ejected. Admins will not retrieve tugboats lost in the manner.

Campers
Campers are not usable until Tier 2 unlocks. They will spawn around the island, but will not be usable.
Armored Car Modules
Armored Car Modules are not usable until Tier 3 unlocks. They will spawn around the island, but will not be usable.

Map Markers

As the event progresses through the different stages, islands and build zones will be under different restrictions. To quickly identifiy the different states, the following will be shown on the island map

Dog Tags

The main scoring system is Dog Tags. Below lists the various ways in which players may acquire Dog Tags; however, in order to be scored, they must be deposited in the TC in the team's Main build area. Teams must deposit Dog Tags in a timely manner. Failure to do so might result in the tags being deleted.

When depositing tags, tags from your team will not count towards your score; however, it will cause the tags to despawn.

Tags dropped from your TC will count as being from your team. So you can not recover and re-deposit them to recover the points.

Scaling

During the event the number of tags dropped by events and players will be scaled. There are three types of scaling: Placement, Score, and Time.

Placement scaling changes the number of tags dropped by a player based upon their team's current placement. The team in first place drops more tags, the team in last drops less tags and may not drop any tags at all. For example, the team in last place drops 0.5 tags. 50% of the time they will not drop a tag.

Score scaling changes the number of tags dropped by events. This is displayed on the UI as "Scale" and will only be used during the final day and is based on the difference between first and last place. The scale factor = (first place - last place)/(average total number of tags from remaining events). Depending on the current score, this scaling factor can be quite high. The scaling factor is only calculated at the start of the scaling period.

Time scaling changes the the number of tags dropped based on real-world time-of-day. This is displayed on the UI as "Multiplier".

During "core" hours, where more people are expected online, more tags will be dropped. During "quiet" hours, where less people will be online, less tags will be dropped.

Scaling is not used for tags dropped by the Main TCs. Scaling for Alternative Base TCs is describted elsewhere.

Misc Items

A collection of changes to Vanilla Rust that did not fit in other sections


Events

Besides the normal Rust events, there are several additional events that will occur at different intervals.

Also, the timing of the regular events (CH-47 cargo drop, Patrol Heli, Cargo, and Bradly) is controlled by the event plugin and will not conform to the Vanilla schedule.

Junkyard Rumble
Some bandits have fortified the Junkyard and have hidden a signal flare in one of the junk cars. Teams will need to run the cars through the compactor to find the signal flare. Once it is found, a locked vehicle is dropped from a C130. Running this vehicle through the compactor will allow a team access to the loot crates within.
Timber Trouble
The White Pine borer has infected the trees in a region of the map. The top two teams to remove the infected trees in this region will be awarded tags.
Sky Fall
Strange Rocks from space will land in a small region of the main. The top two teams to collect these rocks will be awarded tags. Warning: There might be explosions when the rocks land.
Great Hunt
The animal population in a region of the map has exploded and has led to over-population. The top two teams to cull animals in area will be awarded tags.
Convoy
A convoy of 2 Bradleys and several cars will appear and drive along the roads escorting a car carrying a locked crate. The cars are full of soldiers. Don't destroy the car carrying the Locked crate or the event will be lost. This is a difficult fight and will require multiple attackers performing a multi-directional ambush.
Crashed Heli
This is a normal Patrol Helicoptor. If it is not shot down normally, it will explode and crash over the main island. If this occurs, it will drop a Locked Crate and multiple defenders.

The Patrol Helicopter can not be tagged.
Captains Hunt

At the start of the hunt, each team is teleported to a random location on the map. The goal is to survive 40 minutes or to be the last Captain standing. During the event Captains are not allowed to return to their island , enter safe-zones, nor mount any vehicle including horses and zip-lines. Additionally their location is displayed on the map.

Captains are also restricted to the circle area marked on the map and will take damage if they are outside it. The circle will shrink during the event, roughly once every 10 minutes.

The Captains spawn with 300% health. For every minute that they survive, they become worth 1 additional Tag, dead or alive. When a Captain dies, they drop the number of tags earned. The Captains' position is constantly updated on the map and they are not allowed to enter team islands or Outpost.

If a Captain is the last one remaining, they will have 40 neutral tags spawn in their inventory and their marker is removed from the map. These tags do not scale.

During the Hunt, if Global Protection is not set, all player islands enter Temporary Protection and can not be attacked by other teams; however, this protection is removed immediately after the Hunt ends.

If multiple Captains remain when time is called, nobody earns any additional tags

Teas, such as Max Health Teas, are allowed; however, they need to be consumed after the event begins. Consuming the teas before the event will cause them to be cancelled.

Additionally, if a Captain drinks a Max Health Tea, its bonus will replace the +200% bonus granted by the event.


Available for Events

If you are a Content Creator and are looking to host a Rust event, feel free to reach out to MikeZekim on Discord. The server that the Sub Wars 5 is being hosted on is specfically setup to host private events instead of normal Wipes.


Previous Events