Drops
This is an unofficial Rust event and is not sponsored nor endorsed by Facepunch. Hence drops are not offered for this event.
Overview
4 streamers and their communities duke it out in a Showdown event inspired by Twitch Rivals 3 and 4. This is a private event, not open to the public.
- Each team is given their own island and each island is identical.
- Teams score points by claiming dog tags, which can be looted from other players and found in high-tier crates.
- The event will progress through various stages with the final stage, being the "Raid" stage.
- If a team loses their TC during the Raid stage, they are elimiated.
- If more than 1 team is still standing at the end of the event, the team with the most dog tags is the winner.
- The server has been set to: 2x Gather Rate, 2x Loot, Rapid Ore Respawn.
Matcherino
Sub Wars 5 Matcherino Page
We are using Matcherino to raise funds for this event as it offers a platform with high transparency. Everyone sees how much is raised and how it is paid out.
Visit the Sub Wars 5 Matcherino Page for details on fund raising and how the prize pool will be paid out.
Both the players and viewers can contribute to the funding of this event, either by purchasing a Gift Crate for one of the teams or by direct contribution.
Gift Crates
These are purchased in the Matcherino marketplace and anyone can purchase them. They will spawn on the receiving team's island and appear to be unlocked hackable crates. However, only team members can loot them.
While the crate is lootable only by team members, the team member that is retrieving the loot is still vulnerable to being robbed by other teams. Also, once the contents of the crate is examined, it is lootable by anyone.
The awarding of gift crates is a manual process, so there will be a delay between when one is purchased and it is delivered.
Captains
Player Challenges
In addition to earning their team glory, players can earn individual glory by participating in player challenges.
Current RankingsSchedule
Times should auto-adjust to your time zone.
Start
Tier 1 Tech
Tier 1+ Tech
Tier 2 Tech
Tier 2+ Tech
Core
Captain Hunt
Normal
Reboot
Quiet
Normal
Scout Stage
Skirmish Stage
Battle Stage
Captain Hunt
Tier 3 Tech
Core
Normal
Skirmish Stage
Quiet
Scout Stage
Build Stage
Reboot
Normal
Scout Stage
Skirmish Stage
Core
Captain Hunt
Raid Stage
End Game
Map
Click to open in new tab.
Chat Commands
- /s
- Brings up the skin box, once it is unlocked
- /si
- Brings up the skin box and allows the skinning of the item the player is looking at.
- /time
- Runs the Industrial Conveyor measurement tool. See About Lag for more information.
- /where
- Prints the current areas that the player is in.
- /zone
- Shows the rough location of the Main and Alternative Base build areas.
Rules
Everyone approaches rules with a different set of assumptions and what one person sees as a natural consequence of the rules another person will need to have spelled out. Additionally, for a game that evolves as much as Rust, no set of rules will every be 100% complete. As such, the rules are subject to change during the event.
Many of the rules are enforced by the plugins; however, Rust is a complex game and not everything is accessible to 3rd party plugins. In these situations, we depend upon player honesty to adhere to the rules, or at least the spirit of the rules.
Team Restrictions
A team is allowed a roster of 12 total players. If a player leaves the event, the team may replace them in order to bring their total back to 12. However, the player that left may not return for the duration of the event.
Building Restrictions
- Teams will have a 15x15 plot on their team's island they can build in. The build is area is marked by a white square. Please stay inside the square with foundations.
- The build plot is aligned North/South/East/West and not with the main island. This is due to a limitation in Rust where a rotated build plot would result in extremely jagged lines.
- 1 TC may be built in this area and External TCs are not allowed. Moving the TC is allowed; however, consult the different stages listed below to see if your team will lose tags or be eliminated when destroying a TC.
- TCs may not be placed behind pixel gaps nor be placed in such a way that a game glitch is required to access them. TCs must be placed such that any tags that drop from them are retrievable without undue effort.
- No bunkers builds.
- Pixel Gaps are allowed for non-TC items.
- Aside from the main base plot, teams may build around the river area of their island. This is known as the Alternative Base Build area and any sort of base can be built here. Two TCs may be placed in this area. The area around the river is not marked; however, the software will prevent players from placing foundations if too far from the river. Sadly, it is not possible at this time to turn the build pieces red as that is a client-side feature.
- In order for players to see the Alternative Base Build area and the Raid Protection area for the Main build plot, the chat command /zone is available while on the island. This will show the areas for 30 seconds. If players wish for the domes be be displayed longer, they may add the number of seconds to the command. Example: /zone 90 will show the domes for 90 seconds.
- Teams are limited to the areas described above when building on their own island. Teams may build on opposing islands, but will be limited in the tier of materials that they can use. Teams can place any number of TCs on enemy islands, but only for the purpose of constructing Raid bases.
- Teams may upgrade the buildings on their own island to Sheet Metal, but not HQM. Buildings on opposing islands are limited by the current Technology level. Prim = Twig, Tier 1 = Wood, Tier 2 = Stone, and Tier 3 = Sheet Metal.
- Team may not spam foundations, deployables, and TCs on opposing teams' islands to grief them.
- Teams may only build on player islands and not the main island.
Deployables
- Player's Own Island, Main Area
- Deployables are generally unrestricted
- May not deploy Large Planters nor Vehicle Lifts
- Player's Own Island, Alternative Base Area
- Deployables are generally unrestricted
- Player's Own Island, Outside Build areas.
- Only High Stone Walls, High Wood Walls, Wooden Barricade Covers, Sleeping Bags, Watch Towers, Small Wooden Boxes, Ladders, Beach Towels, and Twig Foundations may be deployed.
- High Stone Walls, High Wood Walls, Wooden Barricade Covers
- May not be repaired.
- Only allowed for PvP defense. May not be pre-positioned to create compounds or other defensive fortifications. Admin has final judgement of this rule and items that violate it may be removed without warning.
- Opposing Players' Islands
- Enemy Island, Main Build areas.
- May not build Foundations.
- All other items must have a purpose in raiding opponents.
- Must have a purpose in raiding opponents.
- Enemy Island, Main Build areas.
- Main Island
- Only High Stone Walls, High Wood Walls, Wooden Barricade Covers, Sleeping Bags, Workbenches, Repair Benches, Research Benches, Watch Towers, Small Wooden Boxes, Beach Towels, Ladders, Fire Pits, and Twig Foundations may be deployed.
- May not be repaired
Decay
- Items built outside the build areas do not receive grief protection and will begin to decay immediately if not under the protection of a TC.
- Items not under the protection of a TC are subject to rapid decay.
- Exception: Sleeping bags and beach towels do not suffer rapid decay
Limited Items
Each team is limited to the following:
- Auto-turrets : 8 in the main build area, 4 in the Alternative Base area, and 1 per enemy island.
- Shotgun Traps : 60 in the main build area, unlimited in the Alternative Base area, and none elsewhere.
At this time, the honor system is used for this limit. While plugins exist to track number of deployables per player, tracking deployables by team is more complex and could cause lag spikes.
Restricted Items
The following items are not allowed. The software will do its best to prevent the items from being spawned/looted/created/deployed, but like Life, Rust will find a way.
- Silencers
- L96
- 8x scope
- 16x scope
- Landmine
- Bear Trap
- Wooden Spikes
- Heavy Plate Helmet
- Heavy Plate Jacket
- Heavy Plate Pants
- Small Stash (except to make satchel charges)
- Armored Doors, both single and double
Skins
Several skins have been banned. Basically, the forest cammo set. If a player can not equip a skin it is likely banned.
Additionally, the hoodie skins are locked by team. When a player equips a hoodie, it will automatically be re-skinned to their team's colors.
Industrial Conveyors and Lag
All teams are resposible for keeping lag in check. One of the prime sources of Lag are Industrial setups. Industrial Conveyors that consistantly cause lag may be removed by Admins without warning.
See About Lag for more information.
Game Stages
There are multiple stages that the event will rotate throughout the day. The current stage will be displayed in the Upper Left of player's screens
- Initial Stage
- This is the team picking stage. Players are either trapped in Outpost or in their main build area. NPCs and Animals will ignore players unless attacked. Players can not be killed and their health, food, and water scores are reset on a peridic basis.
- Build Stage
- During this stage, the islands are protected. Destroying a TC will not drop tags nor eliminate a team.
- Scouting Stage
- During this stage, the islands are not protected; however, both the Main and Alternative Base areas are raid protected. Destroying a TC will not drop tags nor eliminate a team.
- Skirmish Stage
- During this stage, the islands are not protected and only the Main build area is under raid protection. Destroying a TC in the Alternative Base area will drop Tags. Destroying the TC in the Main area will not drop tags nor eliminate a team. Destroying a Alternative Base TC will trigger temporary Island Protection.
- Battle Stage
- During this stage, the islands are not protected and none of the build areas are under raid protection. Destroying a TC in the Alternative Base area will drop Tags. Destroying a TC in the Main area will drop 50% of the team's Tags but not eliminate a team. Destroying a TC will trigger temporary Island Protection.
- Raid Stage
- During this stage, the islands are not protected and none of the build areas are under raid protection. Destroying a TC in the Alternative Base area will drop Tags. Destroying a TC in the Main area will drop 100% of the team's Tags and eliminate a team.
Alternative Base Area Tags
An Alternative Base Area TC will drop tags (during the Skirmish, Battle, and Raid stages) when destroyed. The number of tags will depend upon the size of the base when compared to the size of the Main base with a max of 25% (before scaling) of a team's total Tags. The more expensive the Alternative Base base, the more Tags it will drop. The team's placement will also change the percentage of tags that drop. The higher the placement of the team, the higher percentage of tags will drop which can take the percentage to over 25%.
Island Protection
While an Island is Protected, only team members are allowed on a Island and destroying a TC will not drop Tags nor eliminate a team. There are periods where there is global protection of all islands. Other times there is temporary protection of a single island. While under protection, opposing members will be teleported off the island to the edge of the protected zone; this often leaves opposing members being dropped into the ocean.
It is not possible for a team to tag Patrol Heli while their island is under protection.
Temporary Protection
When a TC is destroyed, an island might enter temporary protection in order to allow the team to rebuild. When temporary protection is triggered, a count down will begin. This will allow the attacking team to gather loot before being forced off the island.
Technology
There are 6 technology stages used: Prim, Tier 1, Tier 1 Plus, Tier 2, Tier 2 Plus and Tier 3 and they correspond to their respective workbenches. Items for higher tiers can be looted, but not used. Exceptions are listed below.
Blue Prints
The following Blue Print are known to all players: medical syringe, pistol ammo, 5.56 ammo, hatchet, pickaxe, mace , bear rug, wood wall, stone wall, wooden barricade, and 4 sizes of wooden signs.
Additionally, players will know all the blue prints of banned items so that scrap does not have to be spend for "pointless" BPs
Vehicles
- Rowboats, RHIBs, and Subs
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Players may purchase special signal flares at Outpost from the vending machine "Boats and Boats". Due to limitations in Rust, this vending machine will broadcast random items.
To use the signal flare, just throw it in the water and the vehicle will arrive via Airdrop
- Scrappies and Mini-Copters
- Players may not purchase nor use these vehicles until Tier 2 Technology unlocks
- Attack Helicopters
- Players may not purchase nor use this vehicle until Tier 3 Technology unlocks
- Hot Air Balloons
- Players may not purchase this vehicle until Tier 3 Technology unlocks
- Horses
- There is a horse vender along the outside of Outpost
- Tugboats
Tugboats are available via Gift Crates as signal flares.
To use the signal flare, just throw it in the water and the vehicle will arrive via Airdrop
Tugsboats must be in open ocean or beached on the shore of the ocean. Any Tugboat deployed on land or in Oil Rig Lake is subject to removal without warning.
Be aware of the island protection mechanic when raiding as while tugboats are not ejected when an island enters into protection, the crew will certainly be ejected. Admins will not retrieve tugboats lost in the manner.
- Campers
- Campers are not usable until Tier 2 unlocks. They will spawn around the island, but will not be usable.
- Armored Car Modules
- Armored Car Modules are not usable until Tier 3 unlocks. They will spawn around the island, but will not be usable.
Map Markers
As the event progresses through the different stages, islands and build zones will be under different restrictions. To quickly identifiy the different states, the following will be shown on the island map
- Areas covered in a green shell are under Protection and can not be entered by non-team members.
- Areas covered in a blue shell are about to enter Temporary Protection. A count down will appear in chat.
- Areas covered in a red shell are Raid Protected and non-organics can only be damaged by the Island's team members.
Note: Deployables may not be within the bubble and thus not under raid protection. Players my use /zone command to see where the Raid Proctection bubble ends. Items at the edge of bubble may or may not be Raid Protected, it depends on where Rust thinks the centerpoint of the item is located.
Dog Tags
The main scoring system is Dog Tags. Below lists the various ways in which players may acquire Dog Tags; however, in order to be scored, they must be deposited in the TC in the team's Main build area. Teams must deposit Dog Tags in a timely manner. Failure to do so might result in the tags being deleted.
- Looting other players. Each player may spawn 1 or more Tag on their body when they die plus they might be carrying additional tags that they looted. Captains, Co-Captains, and PVPers are more likely to drop more tags.
- Air Drops. Each Air Drop will contain 1-3 Tags.
- Elite Crates dropped by Bradley and Attack Heli. Each of these crates will have 3-5 tags.
- Hackable Crates (Convoy, CH47, Crashed Heli). Each of these crates will have 7 - 15 tags.
- Cargo/Oil Hackable Crates. Each of these will have 4-10 tags.
- Gathering Events, such as Timber Trouble and Great Hunt will award Tags directly; other events will have the various types of loot crates mentioned here.
When depositing tags, tags from your team will not count towards your score; however, it will cause the tags to despawn.
Tags dropped from your TC will count as being from your team. So you can not recover and re-deposit them to recover the points.
Scaling
During the event the number of tags dropped by events and players will be scaled. There are three types of scaling: Placement, Score, and Time.
Placement scaling changes the number of tags dropped by a player based upon their team's current placement. The team in first place drops more tags, the team in last drops less tags and may not drop any tags at all. For example, the team in last place drops 0.5 tags. 50% of the time they will not drop a tag.
Score scaling changes the number of tags dropped by events. This is displayed on the UI as "Scale" and will only be used during the final day and is based on the difference between first and last place. The scale factor = (first place - last place)/(average total number of tags from remaining events). Depending on the current score, this scaling factor can be quite high. The scaling factor is only calculated at the start of the scaling period.
Time scaling changes the the number of tags dropped based on real-world time-of-day. This is displayed on the UI as "Multiplier".
During "core" hours, where more people are expected online, more tags will be dropped. During "quiet" hours, where less people will be online, less tags will be dropped.
Scaling is not used for tags dropped by the Main TCs. Scaling for Alternative Base TCs is describted elsewhere.
Misc Items
A collection of changes to Vanilla Rust that did not fit in other sections
- Flares can not be crafted. Found flares can still be used.
- Patrol Heli does not take damage from players (See Crashed Heli Event)
- There is a MLRS launcher located at the top of the Red Room in Launch.
- HV Rockets fired by players at players do 50% damage.
- Incen Ammo fired by players at players does 75% damage.
- Hoodies can not be recycled.
- Team members will auto-auth on Turrets and Code Locks. They will not auto-auth on TCs. This is done so that team members learn where the TCs are located.
Events
Besides the normal Rust events, there are several additional events that will occur at different intervals.
Also, the timing of the regular events (CH-47 cargo drop, Patrol Heli, Cargo, and Bradly) is controlled by the event plugin and will not conform to the Vanilla schedule.
- Junkyard Rumble
- Some bandits have fortified the Junkyard and have hidden a signal flare in one of the junk cars. Teams will need to run the cars through the compactor to find the signal flare. Once it is found, a locked vehicle is dropped from a C130. Running this vehicle through the compactor will allow a team access to the loot crates within.
- Timber Trouble
- The White Pine borer has infected the trees in a region of the map. The top two teams to remove the infected trees in this region will be awarded tags.
- Sky Fall
- Strange Rocks from space will land in a small region of the main. The top two teams to collect these rocks will be awarded tags. Warning: There might be explosions when the rocks land.
- Great Hunt
- The animal population in a region of the map has exploded and has led to over-population. The top two teams to cull animals in area will be awarded tags.
- Convoy
- A convoy of 2 Bradleys and several cars will appear and drive along the roads escorting a car carrying a locked crate. The cars are full of soldiers. Don't destroy the car carrying the Locked crate or the event will be lost. This is a difficult fight and will require multiple attackers performing a multi-directional ambush.
- Crashed Heli
- This is a normal Patrol Helicoptor. If it is not shot down normally, it will explode and crash over the main island. If this occurs, it will drop a Locked Crate and multiple defenders.
The Patrol Helicopter can not be tagged. - Captains Hunt
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At the start of the hunt, each team is teleported to a random location on the map. The goal is to survive 40 minutes or to be the last Captain standing. During the event Captains are not allowed to return to their island , enter safe-zones, nor mount any vehicle including horses and zip-lines. Additionally their location is displayed on the map.
Captains are also restricted to the circle area marked on the map and will take damage if they are outside it. The circle will shrink during the event, roughly once every 10 minutes.
The Captains spawn with 300% health. For every minute that they survive, they become worth 1 additional Tag, dead or alive. When a Captain dies, they drop the number of tags earned. The Captains' position is constantly updated on the map and they are not allowed to enter team islands or Outpost.
If a Captain is the last one remaining, they will have 40 neutral tags spawn in their inventory and their marker is removed from the map. These tags do not scale.
During the Hunt, if Global Protection is not set, all player islands enter Temporary Protection and can not be attacked by other teams; however, this protection is removed immediately after the Hunt ends.
If multiple Captains remain when time is called, nobody earns any additional tags
Teas, such as Max Health Teas, are allowed; however, they need to be consumed after the event begins. Consuming the teas before the event will cause them to be cancelled.
Additionally, if a Captain drinks a Max Health Tea, its bonus will replace the +200% bonus granted by the event.
Available for Events
If you are a Content Creator and are looking to host a Rust event, feel free to reach out to MikeZekim on Discord. The server that the Sub Wars 5 is being hosted on is specfically setup to host private events instead of normal Wipes.